Tuesday, March 2, 2010

Score Keeping

Another core component to my game's gameplay. Each note is worth a certain amount of points, the player's total points at the end determining his/her rating at the end of the stage. With my current Actionscript, though, there is emphasis on how fast you can release the note, as well as hitting the note in the first place. The game's quite harsh about its hitTests and how strict the scoring zones are.

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